Wednesday, March 30, 2011

Melee DPS in Heroic: Deadmines

Things that melee dps need to know in Heroic: Deadmines

Glubtok: Hands of Fire- knockback, small aoe
Hands of Frost- slow
-at 50% he tele's everyone to him, freezes everyone and starts shooting magic randomly, you can avoid the attacks
-He casts a rotating wall of fire, dont be in it
-kill all the adds with aoe

Helix Gearbreaker:
-Just watch out for his bombs, he throws them out randomly dont be near them
-He will just off his Lumbering Oaf onto a random player throwing sticky bombs like crazy so ranged is better here. DPS him quick here.
-He makes someone a living bomb, if you are the bomb dont be near the group, if you can, be under the log in the middle so you dont fly up all the way and get all the fall damage.




Foe Reaper 5000:
-DONT be in his way when he uses Harvest, he targets someone and does massive damage to anyone between him and his target.
-During his Overdrive ability be out of range bc this is an AOE

Admiral Ripsnarl:
Easy fight for mdps
-Be behind him to avoid swipe
-Every 25% he disappears and Vapor adds spawn that need to die
-When the vapors die he does a major unavoidable attack on a random group memember
-At his last 25% he will reappear along with the vapors.

Captain Cookie:
SIMPLE
Dont eat the bad food he throws out. OR a pally can bubble and chow down on all of it. Kill Cookie, fight done.

Vanessa VanCleef:
Pretty easy, avoid all the aoe crap is #1.
-Pay attention to the ropes, the group really should be going over the ropes portion
-When she uses deflection dont pop any cooldowns or trinkets..

CONGRATS HEROIC: DEADMINES COMPLETE
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Melee DPS in Heroic: Shadowfang Keep

Trash mobs in SFK should be a non-issue. Just watch threat and make sure you ToT (Target of Target) the tank.

Baron Ashbury:
-Someone has to be on interrupt duty for Asphyxiate, let it tick just a couple times for the heals the party gets as well as him and then it MUST be interrupted. Being a rogue I had interrupt duty with kick, super easy, just watch for it.
-At about 1mil HP Baron Ashbury transforms and starts blowing the place up doing some nasty AOE damage. Save your survival cooldowns and trinkets for this phase, and make sure any healing you can provide to yourself or others without compromising alot of dps you do, it can be tricky with a novice group.

Baron Silverlaine: (OPTIONAL)
-The biggest part of this fight is his DoT called "Cursed Veil" it inflicts 24375 to 25625 Shadow damage and reduces healing effects by 75% for 8 sec. Watch out for this and make sure it gets dispelled.
-At 25% intervals Silverlaine summons a spirit, whichever spirit he summons you just dps down real quick like, and get back to Silverlaine.

Commander Springvale: (OPTIONAL)
This can be a difficult one, so be on your game here.
-Springvale casts a nasty AOE called Desecration and you MUST move out of it. (just watch the videos if you aren't sure what any aoe effects look like)
-He randomly calls adds into the room, the Tormented Officer should be CC'ed if you can. and more importantly for us mdps the Wailing Guardsman gets nuked.
-Watch his stacks of Unholy Empowerment if it gets to three he will either cast word of shame which nothing can be done about, it just ticks damage (not too too much..) the whole fight on whoever its on, or he will do a frontal cone AOE that hurts alot, if the tank is doing a good job he should be facing away from the group and you should be behind Silverlaine anyway.
-BE SURE to kill the adds as a priority.




Lord Walden:
-If he glows GREEN, you gotta run around, dont stop moving or you take big damage.
- If he glows RED, be near him, stop moving, dps your heart out, you take damage when he glows red no matter what.
-He can poison party members, so if possible ask for cleanse and he also throws a frost mixture out that mostly affects the ranged but just stay out of it.
-He does an Ice Shards move that puts white dots on the floor, don't be in the white dots.

Lord Godfrey:
-He does a frontal AOE called "Pistol Barrage" as long as the tank has him facing away when he BEGINS the actual attack (if the tank moves too soon Godfrey will end up barraging right at the group) Godfrey wont move until the 6 sec cast is up. So if the tank waits for him to start then moves right through him out the back you will all be fine.
- Lord Godfrey will cast a move called Cursed Bullets and it CAN be interrupted but it is only a one second cast. Just remember you get /love from being good at interrupts
-He summons ghouls that need to be aoe'd down
-Tank gets Mortal Wound causes reduced healing, 1500dps, last 8 sec

CONGRATS HEROIC: SFK COMPLETE
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